Adam Kull

Adam KullAdam KullAdam Kull
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Adam Kull

Adam KullAdam KullAdam Kull
  • Home
  • Content Writing
  • Level Design
  • About
  • Contact

Game Design Portfolio

Game Design PortfolioGame Design PortfolioGame Design Portfolio

Aliso Viejo, CA

IEEE GameSig 2025 award winner for Level design

Technical Game Designer

Laguna College of Art and Design 

2025 MFA Thesis

"A fast-paced singleplayer FPS where the player leaps between the past and present using a mechanic inspired by Titanfall 2’s Effect and Cause."

Level Design

The player's time travel ability meant that each location would have to look remarkably different depending on whether they're in the past or present. The level layout also encourages the player to make use of their time travel by placing obstacles in their path that are only present in one timeline. 


  • Level blockout
  • Level set decoration
  • Custom shaders
  • Level scripting 
  • Visuals and lighting

Producing

I was the producer for my MFA thesis and was responsible for tasking and leading a team of 10+ undergraduate artists to create original assets for Recurrent. 


  • Project Management
  • Generating Jira tasks
  • Managing the Backlog
  • Developing and maintaining production schedule

Programming

I was responsible for the C# scripting for Recurrent. This includes all of the weapons, enemies, and character controller. 


  • State Machines
  • Rigidbody Character Controller
  • FPS Weaponry
  • Enemy AI
  • Object Pooling 
  • Shader Graph
  • Technical Animation

Level/Narrative Designer

Umlaut Studios

Unreal Engine 5 Horror RPG

Substrate level environment

"A psychological bio-horror RPG"

Level Design

I was responsible for the level design for Substrate, a horror RPG where players choose how they escape a dangerous underground facility. I was responsible for drafting the 2D level layout and scripting level environments. 


For this project, I also wrote and implemented the game's narrative. This included dialogue, player choices, and story triggers. 

LCAD 48 Hour Game jam

Here's a short video of my team's submission for the LCAD 2024 48-hour game jam. I was the team's programmer. 


I did all C# programming in Unity. 


The project uses A* pathfinding, Object Pooling, interfaces, and state machines. 

Past Projects

StockUp: The Clinic app screenshots and logo

StockUP: The Clinic

Luminosity Lab

Narrative and Gameplay Designer

Warehouse Co-op gameplay interface

Warehouse Co-Op

Forio

Contract Designer and Gameplay Specialist

Choco Moco logo and Causal Loop Diagram

Warehouse Executive: Choco Moco

Warehouse Executive: Choco Moco

Forio

Producer and Gameplay Designer

Coffee trade narrative piece

Coffee Trade Simulation

Warehouse Executive: Choco Moco

Forio

Narrative Designer

Screenshot from Board Room VR simulation

Board Room VR

ASU W.P. Carey School of Business

Narrative Designer

Screenshots from Acronym Acumen app

Acronym Acumen

Weet LLC

Instructions Manual Writer

Other Projects

Portraits photo

Trinity Film Festival 2023 Best Picture: Portraits

Producer

Copyright © 2025 Adam Kull Portfolio - All Rights Reserved.


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